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John: Hoops on Basketball

Devoloper(s)

The John Studios, Square Enix, EA Sports

Publisher(s)

EA

Platform(s)

Wii U

Release Date

January 27, 2015

Genre(s)

Sport

Mode(s)

Single-player, multiplayer

John: Hoops on Basketball is a sports game devoloped by The John Studios and Square-Enix along with EA Sports and published by EA.


Playable CharactersEdit

  • All-rounder - All-Rounders have average Power, Speed, and Technique. They generally are not weak at any stats, but they are not strong in any either.
  • Technical - Technical characters have more Technique, but less Speed and Power. These characters can better aim their shots.
  • Powerful - Powerful characters have more Power, but less Speed and Technique. These characters have stronger and faster attacks and shots.
  • Speedy - Speedy characters have more Speed, but less Power and Technique. These characters can move faster over the ground.
  • Tricky - Tricky characters have one stronger stat, but the others are usually very low. However, they do have some useful, but tricky moves.

StartersEdit

All-rounder CharactersEdit

Character Special Ability Stats
John Nerd Shot: John jumps high and throws the ball from his one hand towards the hoop with sparkles trailing behind him. Power 3/5
Speed 3/5
Technique 3/5
Robo Robot Shot: Robo floats in mid-air, then insert the ball into his arm cannon, then shoots to the hoop. Power 4/5
Speed 3/5
Technique 2/5
Steven Star Sword Dunk: Steven jumps high and slashes the ball thrice, the third slash causes the ball to get sended to the hoop. Power 2/5
Speed 3/5
Technique 4/5
Jamie Clement Eggman Dunk: Jamie swings his arm rapidly, and throws the ball upwards. Then plushie Eggman comes and dunks it into the hoop. Power 3/5
Speed 4/5
Technique 3/5

Technical CharactersEdit

Character Special Ability Stats
Rosie Flower Dunk: Rosie spin jumps, then throws the ball with flowers trailing behind it. Power 2/5
Speed 2/5
Technique 5/5
Cosmo Rose Dunk: Acts like Rosie, but spin jumps shorter, and throws it faster with roses trailing behind it. Power 1/5
Speed 3/5
Technique 5/5
Flame Princess Fire Shot: Flame Princess punches into the ground, causing a pillar of fire in front of her that sends the ball upward, after that, she jumps high and dunks the ball to the hoop. Power 3/5
Speed 1/5
Technique 5/5
Mega Man X Buster Shot: X kicks the ball into the sky, jumps and fires a full charged up shot that sends the ball to the hoop. Power 2/5
Speed 3/5
Technique 5/5

Powerful CharactersEdit

Character Special Ability Stats
Astaroth Hammer Dunk: Astaorth slams down his hammer three times, then he jumps, grabs the ball, then slams into the hoop. Power 5/5
Speed 2/5
Technique 3/5
Garnet Fist Dunk: Garnet cracks her hands and punches into the ground, sending the ball upwards. She flips twice, rushes, and then throws the ball into the hoop. Power 5/5
Speed 3/5
Technique 1/5
Hammer Weapon Shot: Hammer brings his machine gun and fires 10 shots to the ball, brings his grenade and tosses it into the ground, creating an explosion, then he finishes off by firing the bazooka to hoop the ball. Power 5/5
Speed 2/5
Technique 2/5
Iron Will Muscle Dunk: Iron Will flexes his muscles, he then dashes, leaving energy trailing behind him, jumps and dunks the ball, creating an atomic bomb-like explosion. Power 5/5
Speed 1/5
Technique 4/5

Speedy CharactersEdit

Character Special Ability Stats
Zero Saber Dunk: Zero rushes while dunks, then he jumps, throws the ball in the sky, and uses Genmu Zero to dunk the ball into the hoopa. Power 1/5
Speed 5/5
Technique 2/5
The Lone Ranger Ranger Shot: The Lone Ranger fires 6 shots to the ball, then jumps and dunks the ball. Power 2/5
Speed 5/5
Technique 3/5
Sonic Spindash Dunk: Sonic first charges up, then spindashes, jumps, and dunks the ball, ending with a grin. Power 2/5
Speed 5/5
Technique 1/5
Tifa Lockhart Combo Dunk: Tifa peforms her Beat Rush attack, ending a dunk slam. Power 1/5
Speed 5/5
Technique 2/5

Tricky CharactersEdit

Character Special Ability Stats
Jerry Di Ibuki GameDunk: Jerry jumps in the air, then tosses upwards, and fires his Shinkuu Gamedouken to the basketball. Power 2/5
Speed 2/5
Technique 5/5
Duck Hunt Zapper Shot: The Dog tosses the ball upwards, then the duck carries to the hoop while shots from the hunter are seen. Power 1/5
Speed 5/5
Technique 2/5
Buhdeuce Butt Shot:  Power 2/5
Speed 2/5
Technique 5/5
Toadman Rain Dance:  Power 5/5
Speed 2/5
Technique 1/5

UnlockablesEdit

All-rounder CharactersEdit

Character Special Ability Stats
Ketta Mechanic Dunk: Power 1/5
Speed 3/5
Technique 1/5
Gunball Amazing Shot: Power 2/5
Speed 2/5
Technique 3/5

Technical CharactersEdit

Character Special Ability Stats
Leela Eye Dunk: Power 1/5
Speed 2/5
Technique 5/5
Swagmaster Swag Dunk: Power 3/5
Speed 2/5
Technique 5/5

Powerful CharactersEdit

Character Special Ability Stats
Little Mac Boxing Dunk: Power 5/5
Speed 4/5
Technique 1/5
King Harkinian Dinner Shot: Power 5/5
Speed 2/5
Technique 2/5

Speedy CharactersEdit

Character Special Ability Stats
Green Biker Dude Biker Shot:  Power 1/5
Speed 5/5
Technique 2/5
SwaySway Rocket Shot:  Power 2/5
Speed 5/5
Technique 3/5

Tricky CharactersEdit

Character Special Ability Stats
Princess Bubblegum Bubblegum Dunk:  Power 2/5
Speed 3/5
Technique 5/5
Amingo Air Vine:  Power 6/5
Speed 3/5
Technique 2/5



ModesEdit

Challenges Challenges contains both practice modes and then a true extra challenge-like mode after completing the main practice mode.

PracticeEdit




Practice game skills to use during games. Choose a skill you want to practice from the menu.






As John, players will practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive man is needed for practice, it is always Jerry.

The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).

Offense
# Lesson Move Exercise Requirement
01 Dribble! Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on ? Panels produces coins. Collect coins quickly! 0:30
02 Guard the ball! Dribbling away from an opponent player is important to avoid a simple steal. Guard the ball for 20 seconds! 0:20
03 Shoot the ball! Players stroke the stylus up to shoot the ball towards the hoop. Aim for the basket! 3
04 Do a charge shot! By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy. Do a charge shot! 3
05 Pass! Stroking sideways left or right passes to the teammate in that direction. Pass the ball around! 5
06 Run and dribble! By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels. Chase the ? Panel! 1:00
07 Quick-dash! By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble. Quick-dash! 8
08 Dunk the ball! By stroking up while running near the basket, the player will dunk the ball. Dunk 3 times! 3
Offense 2
# Lesson Move Exercise Requirement
09 Do a fake! When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot. Fake, then do a charge shot! 3
10 Rebound-dunk! If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score. Rebound-dunk! 3
11 Charge-dunk! When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk. Charge-dunk! 3
12 Do a trick! When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders. Use trick moves! 3
13 Direct-pass! While holding down L and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position. Make a direct-pass! 4
Defense
# Lesson Move Exercise Requirement
01 Steal the ball! Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball. Steal the ball! 3
02 Jump! Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing. Jump and block! 3
03 Jump-steal! Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right. Jump-steal to guard the hoop! 3
04 Items When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked. Hit Wario with a shell! 3
05 Swap characters! Pressing L changes control to the player closest to the ball. Stroking sideways left or right while pressing L changes to that character regardless of proximity to the ball. Switch players! 4
Defense 2
# Lesson Move Exercise Requirement
06 Block 'em! Rubbing the stylus causes the character to create a small blue force field in front of him or her, and move around with it. Opponents can't get by this field. Block Wario! 0:20
07 Charge-steal! Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player. Charge-steal! 3
08 Drop-steal! Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal. Make 'em drop it! 3
09 Sidestep! Stroking left or right causes the character to quickly move sideways. He or she can sneak up on an opponent and catch them off-guard by doing a simple steal. Sidestep and steal! 3
10 Rebound! Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point. Nab a rebound! 3

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