The No More Anarchy series is a series of fighting games based on The Star Story series and developed by Team Future Speed for PS3, PS4, and PSVita.


The aim is to defeat your opponent by draining their stamina gauge (HP is used in a certain game mode) with various attacks and special techniques. The player wins a round by draining all of their opponent's stamina, or by possessing more stamina than their opponent when time runs out. Fighters can use regular attacks, power attacks, area-based attacks, and finishing moves. Regular attacks are the main part of the battle, and all combos begin with them. Along with the ability to use various special attacks and techniques with different directional inputs, each character possesses a Battle Style, allowing them to utilize additional moves with the "Style" button. Styles fall into a few of the six battling categories; Swords, Melee, Guns, Element, Magic, and Forms. Each utilizing different abilities when the Style button is pressed.

Attacking and receiving damage fills up a player's Melee/Projective Unite Power Gauge which, when filled to either one or two levels, allows players to perform powerful Unite Attacks or Special Unite, depending on how much their gauge is filled and which multiple button input is chosen. Players can decrease their opponent's Unite Gauge by using taunts when they are knocked down. Players can also use Strange Cancel to deplete their own Unite Gauge to cancel their current combo attack and chain into a new one. The Special Unite Gauge is also used in some Battle Styles and certain special techniques. Rush Mode, occurs when two "Rush" attacks collide with each other, beginning a button mashing minigame. When a character's Stamina is low, the character enters one of two modes to turn the tide of the match: Rumble Mode where it increases the character's attack strength and Unite Gauge restoration, and Resolve Mode, which in addition to the bonuses from Rumble Mode adds a temporary invincible armor as well. Novice players can use the Unite Beat system, which allows them to more easily string together combos and techniques by using only a single button. Along with the stamina gauge, players also have a Guard Gauge which depletes when they block attacks, causing them to become vulnerable if it is completely drained.

Each of the game's stages, feature Stage Gimmicks which trigger when a character is knocked down onto a certain area, causing hazards. There are also Situation Finishes which trigger when a player is defeated by a super move in a certain area.




Main ThemeEdit

  • Black Rose Clock - "Eyes Wide Shut" by Edgewater
  • Battleground - "A Life of Dying" by Prefect Like Me
  • Revolution - "Conquer them All" by Lansdowne
  • Downfall - "Falling Apart" by Trust Company
  • Retaliate - "Here I Am" by Breakaway
  • Dead - "Before the Fall" by September Mourning
  • Showdown - "Scream" by Adelitas Way
  • Destiny - "Keep Away" by Godsmack
  • Anniversary - "Out of Control" by Capital Lights
  • Rebellion - "Tears Don't Fall" by Bullet For My Valentine
  • Peacewalker - "Peacemaker" by Sonata Arctica
  • Backlash - "Happy Song" by Bring Me the Horizon
  • Corruption - "Lost in the Echo" by Linkin Park
  • Authority - "Rise" by Skillet
  • Swarm - "Polyamorous" by Breaking Benjamin


  • Rebellion - "My Quest" by Golden Bomber
  • Peacewalker - "Freedom" by La Via
  • Backlash - "In my World" by Rookiez in Punk'd
  • Corruption - "99%" by Bowl
  • Authority - "Precious Time, Glory Days" by Psychic Lover
  • Swarn - "Paranoid" by SymaG
  • Haze - "Just Awake" by Fear and Loathing in Las Vegas
  • Haze II - "Chase" by Batta